Join Mark Rosewater, the Head Designer of Magic: The Gathering, on an insightful journey in the "Magic: The Gathering Drive to Work Podcast." As he navigates the daily commute, Mark shares captivating stories and behind-the-scenes insights into the creative process of one of the world's most beloved trading card games. What sets this podcast apart is its unique blend of casual storytelling and deep dives into game design theory. Listeners can expect discussions on why many innovative mechanics don't make it to print and the elaborate playtesting techniques used to refine new ideas.
With appearances from renowned figures in the gaming industry, including pro players and fellow designers, the podcast offers a fascinating look at the intersection of creativity and strategy. Whether you’re a seasoned player or new to the game, each episode promises to deepen your appreciation for the art and science behind Magic: The Gathering. Tune in for a ride filled with inspiration and discovery!
#1
#1246: Why Mechanics Don't Make It
We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.
2025-05-30•33mins
#1246: Why Mechanics Don't Make It
We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.
2025-05-30•33mins
#1
#2
#1245: Test Decks
This podcast talks about a tool we use to playtest new mechanics.
2025-05-30•30mins
#1245: Test Decks
This podcast talks about a tool we use to playtest new mechanics.
2025-05-30•30mins
#2
#3
#1244: Formats I Made
Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.
2025-05-23•31mins
#1244: Formats I Made
Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.
2025-05-23•31mins
#3
#4
#1243: Vision Design Issues
In this episode, I walk through many of the design issues that occur during vision design.
2025-05-23•36mins
#1243: Vision Design Issues
In this episode, I walk through many of the design issues that occur during vision design.
2025-05-23•36mins
#4
#5
#1242: Repeats and Tweaks
In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.
2025-05-16•31mins
#1242: Repeats and Tweaks
In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.
2025-05-16•31mins
#5
#6
#1241: Making Mechanics
Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.
2025-05-16•31mins
#1241: Making Mechanics
Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.
2025-05-16•31mins
#6
#7
#1240: Communications
In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.
2025-05-09•30mins
#1240: Communications
In this episode, I walk through the history of Magic and talk about how communicating with players has changed over the years.
2025-05-09•30mins
#7
#8
#1239: Top 20 Worst Mechanics, Part 3
This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
2025-05-09•33mins
#1239: Top 20 Worst Mechanics, Part 3
This podcast is part three of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
2025-05-09•33mins
#8
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This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
2025-05-02•30mins
#1238: Top 20 Worst Mechanics, Part 2
This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
2025-05-02•30mins
#9
#10
#1237: Top 20 Worst Mechanics, Part 1
This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
2025-05-02•30mins
#1237: Top 20 Worst Mechanics, Part 1
This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my talk at last year's MagicCon: Las Vegas.
2025-05-02•30mins
#10
#11
#1236: Mel
This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.
2025-04-25•31mins
#1236: Mel
This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the player who aesthetically appreciates mechanics.
2025-04-25•31mins
#11
#12
#1235: Bigger than the Box
When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.
2025-04-25•31mins
#1235: Bigger than the Box
When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this episode, I walk through what exactly that phrase means and the challenges of making a game that accomplishes this.
2025-04-25•31mins
#12
#13
#1234: Vorthos
This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.
2025-04-18•32mins
#1234: Vorthos
This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about Vorthos, the player who aesthetically appreciates flavor.
2025-04-18•32mins
#13
#14
#1233: Arc Planning
In this podcast, I talk about the team that figures out what in-Multiverse Magic sets we'll be doing in the future.
2025-04-18•31mins
#1233: Arc Planning
In this podcast, I talk about the team that figures out what in-Multiverse Magic sets we'll be doing in the future.
2025-04-18•31mins
#14
#15
#1232: Spike
This podcast is part three of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Spike.
2025-04-11•31mins
#1232: Spike
This podcast is part three of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Spike.
2025-04-11•31mins
#15
#16
#1231: Tarkir: Dragonstorm Creative with Lauren Bond
In this podcast, I sit down with the creative lead for Tarkir: Dragonstorm, Lauren Bond, to talk about the worldbuilding and creative execution of the set.
2025-04-11•29mins
#1231: Tarkir: Dragonstorm Creative with Lauren Bond
In this podcast, I sit down with the creative lead for Tarkir: Dragonstorm, Lauren Bond, to talk about the worldbuilding and creative execution of the set.
2025-04-11•29mins
#16
#17
#1230: Johnny and Jenny
This podcast is part two of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Johnny and Jenny.
2025-04-04•33mins
#1230: Johnny and Jenny
This podcast is part two of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of Johnny and Jenny.
2025-04-04•33mins
#17
#18
#1229: Tarkir: Dragonstorm Set Design with Adam Prosak
In this podcast, I sit down with Tarkir: Dragonstorm Set Design Lead Adam Prosak to talk about the set's design.
2025-04-04•36mins
#1229: Tarkir: Dragonstorm Set Design with Adam Prosak
In this podcast, I sit down with Tarkir: Dragonstorm Set Design Lead Adam Prosak to talk about the set's design.
2025-04-04•36mins
#18
#19
#1228: Timmy and Tammy
This episode is part one of a three-part series walking through the three psychographics. I start today with exploring the psychological analysis of Timmy and Tammy.
2025-03-28•35mins
#1228: Timmy and Tammy
This episode is part one of a three-part series walking through the three psychographics. I start today with exploring the psychological analysis of Timmy and Tammy.
2025-03-28•35mins
#19
#20
#1227: Tarkir: Dragonstorm Vision Design
In this episode, I walk through the vision design for Tarkir: Dragonstorm and talk about the evolution of the Dragon subtype and clan mechanics.
2025-03-28•30mins
#1227: Tarkir: Dragonstorm Vision Design
In this episode, I walk through the vision design for Tarkir: Dragonstorm and talk about the evolution of the Dragon subtype and clan mechanics.
2025-03-28•30mins
#20
#21
#1226: Replies with Rachel and Sarah
Many years ago, I would drive my eldest daughter to school, and occasionally, we did a segment called "Replies with Rachel" where the two of us would answer questions. I then did another segment with my youngest daughter Sarah called "Small Talk with Sarah" when I drove her to camp. Today, for the first time, I have both my daughters and all three of us answer your questions. I will note the audio quality for this podcast isn't my best, but I hope the content makes up for it.
2025-03-21•32mins
#1226: Replies with Rachel and Sarah
Many years ago, I would drive my eldest daughter to school, and occasionally, we did a segment called "Replies with Rachel" where the two of us would answer questions. I then did another segment with my youngest daughter Sarah called "Small Talk with Sarah" when I drove her to camp. Today, for the first time, I have both my daughters and all three of us answer your questions. I will note the audio quality for this podcast isn't my best, but I hope the content makes up for it.
2025-03-21•32mins
#21
#22
#1225: Interrupts in Limited Edition (Alpha)
Magic's very first set had a card type that no longer exists called interrupts. In this episode, I walk through all the cards of this card type in Limited Edition (Alpha).
2025-03-21•30mins
#1225: Interrupts in Limited Edition (Alpha)
Magic's very first set had a card type that no longer exists called interrupts. In this episode, I walk through all the cards of this card type in Limited Edition (Alpha).
2025-03-21•30mins
#22
#23
#1224: Why We Do Themes
In this episode, I explain the value of themes by going through the various teams that work on a Magic set.
2025-03-14•33mins
#1224: Why We Do Themes
In this episode, I explain the value of themes by going through the various teams that work on a Magic set.
2025-03-14•33mins
#23
Listen to your favourite podcasts.
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Download herd and enjoy uninterrupted, high-quality podcasts without the wait.
In this episode, I explain the numerous ways designers give feedback to each other by going through the entire exploratory design and vision design process.
2025-03-14•32mins
#1223: Design Feedback
In this episode, I explain the numerous ways designers give feedback to each other by going through the entire exploratory design and vision design process.
2025-03-14•32mins
#24
#25
#1222: Top 20 Most Influential Designs, Part 3
This is part three of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
2025-03-07•34mins
#1222: Top 20 Most Influential Designs, Part 3
This is part three of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
2025-03-07•34mins
#25
#26
#1221: Top 20 Most Influential Designs, Part 2
This is part two of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
2025-03-07•43mins
#1221: Top 20 Most Influential Designs, Part 2
This is part two of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
2025-03-07•43mins
#26
#27
#1220: Top 20 Most Influential Designs, Part 1
This is part one of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
2025-02-28•34mins
#1220: Top 20 Most Influential Designs, Part 1
This is part one of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
2025-02-28•34mins
#27
#28
#1219: MagicCon: Chicago 2025
In this episode, I talk about my recent trip to MagicCon: Chicago.
2025-02-28•30mins
#1219: MagicCon: Chicago 2025
In this episode, I talk about my recent trip to MagicCon: Chicago.
2025-02-28•30mins
#28
#29
#1218: Weatherlight
This episode looks back at the design of Weatherlight, the third set in the Mirage block.
2025-02-21•32mins
#1218: Weatherlight
This episode looks back at the design of Weatherlight, the third set in the Mirage block.
2025-02-21•32mins
#29
#30
#1217: Visions
This episode looks back at the design of Visions, the second set in the Mirage block.
2025-02-21•30mins
#1217: Visions
This episode looks back at the design of Visions, the second set in the Mirage block.
2025-02-21•30mins
#30
#31
#1216: How to Make Losing Fun
One of the truisms of game design: make sure your players enjoy losing your game. How do we do that? This podcast walks listeners through six key lessons.
2025-02-14•33mins
#1216: How to Make Losing Fun
One of the truisms of game design: make sure your players enjoy losing your game. How do we do that? This podcast walks listeners through six key lessons.
2025-02-14•33mins
#31
#32
#1215: BroadwayCon 2025
Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called BroadwayCon. It's interesting going to a convention from the perspective of a fan. In this episode, I talk about this year's trip, the things I learned, and apply my learnings to Magic design.
2025-02-14•35mins
#1215: BroadwayCon 2025
Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called BroadwayCon. It's interesting going to a convention from the perspective of a fan. In this episode, I talk about this year's trip, the things I learned, and apply my learnings to Magic design.
2025-02-14•35mins
#32
#33
#1214: Why Is Magic So Good?
I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers to that question, enough for a 30-minute podcast.
2025-02-07•31mins
#1214: Why Is Magic So Good?
I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers to that question, enough for a 30-minute podcast.
2025-02-07•31mins
#33
#34
#1213: Aetherdrift Set Design with Yoni Skolnik
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift, to talk about the design after it was handed off for set design.
2025-02-07•30mins
#1213: Aetherdrift Set Design with Yoni Skolnik
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift, to talk about the design after it was handed off for set design.
2025-02-07•30mins
#34
#35
#1212: Drawbacks
I talk about the history of drawback mechanics, what they are, how we design them, and how they've changed over the years.
2025-01-31•32mins
#1212: Drawbacks
I talk about the history of drawback mechanics, what they are, how we design them, and how they've changed over the years.
2025-01-31•32mins
#35
#36
#1211: Fresh Out of Design – Aetherdrift
I recorded this podcast two years ago when I handed off the Aetherdrift vision design to the Set Design team. Hear my thoughts on Magic's latest set as it came fresh out of design.
2025-01-31•32mins
#1211: Fresh Out of Design – Aetherdrift
I recorded this podcast two years ago when I handed off the Aetherdrift vision design to the Set Design team. Hear my thoughts on Magic's latest set as it came fresh out of design.
2025-01-31•32mins
#36
#37
#1210: Rarity Changes
In this podcast, I walk through the various reasons why we reprint cards at a different rarity.
2025-01-24•31mins
#1210: Rarity Changes
In this podcast, I walk through the various reasons why we reprint cards at a different rarity.
2025-01-24•31mins
#37
#38
#1209: Protection
In this podcast, I talk about the history of the protection mechanic, starting from Limited Edition (Alpha) to present day.
2025-01-24•31mins
#1209: Protection
In this podcast, I talk about the history of the protection mechanic, starting from Limited Edition (Alpha) to present day.
2025-01-24•31mins
#38
#39
#1208: History of Creature Types
In this podcast, I walk through Magic's history to talk about how the use of creature types has changed over time.
2025-01-17•33mins
#1208: History of Creature Types
In this podcast, I walk through Magic's history to talk about how the use of creature types has changed over time.
2025-01-17•33mins
#39
#40
#1207: Lessons Learned – The Lost Caverns of Ixalan
This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design for. I walk through the various lessons I learned in leading the design of the set. This episode is about The Lost Caverns of Ixalan.
2025-01-17•32mins
#1207: Lessons Learned – The Lost Caverns of Ixalan
This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design for. I walk through the various lessons I learned in leading the design of the set. This episode is about The Lost Caverns of Ixalan.
2025-01-17•32mins
#40
#41
#1206: Draft Archetypes
Almost every randomized booster product is designed to be drafted. To do that we have to build around what we call draft archetypes. In this podcast, I talk all about them.
2025-01-10•33mins
#1206: Draft Archetypes
Almost every randomized booster product is designed to be drafted. To do that we have to build around what we call draft archetypes. In this podcast, I talk all about them.
2025-01-10•33mins
#41
#42
#1205: Innistrad Remastered with JC Tao
In this podcast, I sit down with JC Tao, the lead designer of Innistrad Remastered, to talk about the making of the set.
2025-01-10•31mins
#1205: Innistrad Remastered with JC Tao
In this podcast, I sit down with JC Tao, the lead designer of Innistrad Remastered, to talk about the making of the set.
2025-01-10•31mins
#42
#43
#1204: Apocalypse
In this podcast, I talk all about the design of Apocalypse, another set from the Invasion block.
2025-01-03•31mins
#1204: Apocalypse
In this podcast, I talk all about the design of Apocalypse, another set from the Invasion block.
2025-01-03•31mins
#43
#44
#1203: Planeshift
In this podcast, I talk all about the design of Planeshift, a set from the Invasion block.
2025-01-03•32mins
#1203: Planeshift
In this podcast, I talk all about the design of Planeshift, a set from the Invasion block.
2025-01-03•32mins
#44
#45
#1202: Psychology
I gained a love of games from my father and a love of psychology from my mother. This podcast talks about how my interest in psychology has impacted me as a Magic designer.
2024-12-27•30mins
#1202: Psychology
I gained a love of games from my father and a love of psychology from my mother. This podcast talks about how my interest in psychology has impacted me as a Magic designer.
2024-12-27•30mins
#45
#46
#1201: Card Preview Articles
Part of writing a weekly Magic column involves writing card preview articles for new sets. In this podcast, I talk all about what goes into writing them.
2024-12-27•30mins
#1201: Card Preview Articles
Part of writing a weekly Magic column involves writing card preview articles for new sets. In this podcast, I talk all about what goes into writing them.
2024-12-27•30mins
#46
#47
#1200: Two-in-Ones, Part 2
This is part two of my two-part series where I talk about the history of two-in-one cards.
2024-12-20•32mins
#1200: Two-in-Ones, Part 2
This is part two of my two-part series where I talk about the history of two-in-one cards.
2024-12-20•32mins
#47
#48
#1199: Two-in-Ones, Part 1
This last fall, I wrote a two-part article about what I call "two-in-one cards," or "two-in-ones" for short. These are designs where more than one spell is represented on a single card. My dividing line is that each spell has its own name. There are a bunch of different ways we've made two-in-ones. This podcast talks all about their history. This is part one of two.
2024-12-20•30mins
#1199: Two-in-Ones, Part 1
This last fall, I wrote a two-part article about what I call "two-in-one cards," or "two-in-ones" for short. These are designs where more than one spell is represented on a single card. My dividing line is that each spell has its own name. There are a bunch of different ways we've made two-in-ones. This podcast talks all about their history. This is part one of two.
2024-12-20•30mins
#48
#49
#1198: Variance
Variance is an important aspect of Magic design (and game design in general). In this podcast, I explain what it is and how we use it.
2024-12-13•33mins
#1198: Variance
Variance is an important aspect of Magic design (and game design in general). In this podcast, I explain what it is and how we use it.
2024-12-13•33mins
#49
#50
#1197: Top-Down and Bottom-Up Design Evolution
There are two ways to begin a design: from the top down, where you start with flavor, and from the bottom up, where you start with mechanics. In this podcast, I talk about how these two design processes have evolved over time.
2024-12-13•36mins
#1197: Top-Down and Bottom-Up Design Evolution
There are two ways to begin a design: from the top down, where you start with flavor, and from the bottom up, where you start with mechanics. In this podcast, I talk about how these two design processes have evolved over time.
2024-12-13•36mins
#50
Listen to your favourite podcasts.
Now ad-free.
Download herd and enjoy uninterrupted, high-quality podcasts without the wait.